Tim Sweeney announces that Fortnite won’t launch on iOS in Japan because of alleged “obstruction and lawbreaking” by Apple
Fortnite will not be making its anticipated return to iOS in Japan next year, according to Epic Games CEO Tim Sweeney. He accused Apple of engaging in further obstruction and violating legal requirements.
In a series of posts on social media, Sweeney criticized Apple’s recent implementation of new fees, including a 21% charge on third-party in-app payments and a 15% fee on web purchases. Additionally, he mentioned a newly introduced 5% charge on all revenue from apps distributed through other app stores.
Earlier this week, Apple acknowledged changes to iOS in Japan, which were reportedly in response to the Mobile Software Competition Act (MSCA). However, Sweeney expressed disappointment that these changes have not led to a more open platform as promised.
“Regrettably, Fortnite will not make its return to iOS in Japan in 2025,” Sweeney stated. “Instead of embracing competition, Apple has chosen to impose further restrictions, showing a blatant disregard for the local government and its citizens.”
In a subsequent post, he highlighted the absurdity of Apple’s fees, noting that a US District Court had already deemed similar practices illegal. He further criticized a new warning system that misleads users about their privacy and security with competing services.
Sweeney concluded by asserting that true competition cannot thrive if Apple continues to exploit its market position to hinder fair interactions between users and other companies. He indicated that Epic Games plans to voice its concerns to the Japanese Fair Trade Commission.
This latest development is just one chapter in the ongoing conflict between Apple and Epic Games that began five years ago when Epic introduced a cheaper payment option in Fortnite, bypassing Apple’s own payment system. This ongoing battle has led to significant legal scrutiny, including a recent court ruling that found Apple in violation of previous injunctions aimed at curbing anti-competitive behavior. Sweeney previously estimated that Epic Games has suffered around $1 billion in lost revenue as a result of this ongoing dispute.