PlayStation reportedly shifting away from PC releases, with most first-party games becoming console exclusives
Sony is reportedly shifting away from its strategy of launching first-party PlayStation titles on PC, as the company plans to focus primarily on console-exclusive releases, save for a few online games.
This information comes from industry insider Jason Schreier, who noted that sources familiar with Sony’s plans indicate that while certain online games like Marathon and Marvel Tokon will still be available on PC, single-player titles such as last year’s Ghost of Yotei and Housemarque’s upcoming Saros will remain exclusive to the PlayStation 5.
According to Schreier, plans to release Ghost of Yotei and other internally developed titles on PC were recently abandoned. However, sources mention that Sony could reconsider its decision in the future, given the ever-changing landscape of the gaming industry.
The shift in strategy comes six years after the company first began releasing PC versions of its titles, starting with Horizon Zero Dawn. Sources suggest that a division within Sony is concerned that releasing PlayStation games on PC could harm the brand and potentially affect future console sales. Additionally, Schreier points out a noticeable decline in the performance of PlayStation games on PC.
Unlike Microsoft, which established a strategy of simultaneous PC releases for its first-party Xbox titles in 2018 with Sea of Thieves, Sony has taken a more erratic approach. This has resulted in varying gaps between the launches of its games on PS5 and PC. Recently, Microsoft has further expanded its multi-platform strategy, even releasing some major first-party titles on PlayStation 5 after a delay.
Former PlayStation executive Shuhei Yoshida previously advocated for releasing PlayStation-exclusive games on PC, describing it as a lucrative opportunity that offered many benefits. He emphasized that it provided additional funding for new projects and exposed the company’s franchises to broader audiences, particularly in areas where console gaming is less prevalent. This approach, Yoshida believed, could potentially entice those players to buy a PlayStation when a new installment in a series launches. However, it seems that his perspective may no longer dominate discussions within Sony.