Wuchang: Fallen Feathers Successfully Avoids Soulslike Burnout and Continues to Improve
Wuchang: Fallen Feathers has recently launched a significant update for its PC version, enhancing performance and implementing crucial balance adjustments to address some of the game’s previously frustrating difficulty spikes.
This update smooths out the rough edges of the game, allowing its distinctive features to become more prominent. Initially, my impressions of Wuchang were not very favorable. After experiencing a demo at the Game Developer Conference, I found myself in a convoluted part of the game without much context, making it feel overly familiar and lacking originality. However, as I dove deeper into the full gameplay, my perspective shifted positively.
One of the game’s major flaws lies in its inadequate explanation of its most intriguing mechanics. The early game introduces numerous terms and systems—such as skyborn might, alacrity, and feathering—without sufficient clarity, resulting in player confusion. I began approaching it like a typical Soulslike, without fully engaging with its unique systems.
Nonetheless, Wuchang presents some compelling concepts. For instance, skyborn might acts as a special resource utilized for powerful abilities and spells, gained through timely dodges and other methods unlocked via a skill tree. This adds a unique rhythm to the combat akin to the fast-paced action found in titles like Bayonetta, as the protagonist Wuchang navigates around foes with agility, combining impressive martial arts moves with hefty Soulslike strikes.
Additionally, the madness gauge adds an intriguing layer; after a series of deaths, it compels players to confront a demonic version of Wuchang to reclaim lost resources. This creative mechanic, reminiscent of ideas in Hollow Knight, also allows players to cleverly manipulate enemies by drawing their demonic adversary into fights against other characters.
Such elements contribute to Wuchang’s distinct identity within the genre, bridging familiar mechanics like challenging gameplay and looping level design with its own flair. The game boasts various weapon categories, unlockable special abilities (disciplines), enhancements through acupuncture (tempering), and an intricate skill tree for progressing Wuchang’s stats—creating a depth that can captivate players, provided they overcome any initial fatigue from the genre’s typical tropes. Similar to last year’s Stellar Blade, after navigating some superficial aspects, the combat reveals significant quality.
However, there are still rough patches, particularly regarding the gameplay’s difficulty. Wuchang’s recovery from knockdowns takes too long, often leading to a situation where enemy combos knock the player down repeatedly. Furthermore, the lengthy healing process turns boss fights into frustrating experiences focused more on timing heals than executing attacks.
Fortunately, the recent patch addresses these concerns. The invincibility frames during Wuchang’s recovery animation have been improved, and her healing animation is now faster and can be canceled with a dodge. Other adjustments include making light attacks more effective at interrupting enemy actions and reducing trap quantity, with a future update promising players the option to respawn at shrines or boss doors after dying.
These adjustments are much appreciated and accompany several performance enhancements on PC. While there is no mention of console updates in the patch notes, it’s likely they will follow soon. On the PS5, I have encountered issues such as stutters and subpar textures that detract from the game’s visually striking world.
This attention to detail is what distinguishes derivative Soulslike games from the original works of FromSoftware. While the creators of Dark Souls and Elden Ring regularly released post-launch patches to fine-tune difficulty, their games have a way of presenting challenges that feel fair. This balance is something that many other developers have yet to master.
At times, Wuchang can feel like a tedious grind, despite its inventive take on genre conventions. However, it is promising to see the developers actively striving to enhance the gameplay experience. With continued effort, Wuchang could earn its place alongside titles like Lies of P, achieving recognition beyond its comparisons to the iconic games from FromSoftware.